The use of Educational Software for Learning


A educational software it is a pedagogical tool designed and designed for facilitate teaching and learning processes. They are also known as educational platforms, educational programs or educational informatics.

Although they may seem very novel and current, their beginnings go back to the 60s-70s. Due to the context and the current digital age in which we live, educational softwares are tools more and more required, contemplated and incorporated into educational systems since they are used as support for educators as for students.

What is an educational software?

It can also be called instructional software, educational software is a series of teaching programs that use digital platforms in support, in which both teachers and students benefit in the teaching / learning processes.

These programs are designed to facilitate and enhance the acquisition of specific knowledge. That is to say, that this is its main purpose and it is stated explicitly. This means that, although programs of this type can also be found in some work areas, they can not be considered as educational softwares.

Today more and more software development companies They are turning to carry out this type of development, not only because they are booming, but also because of the great contribution to the educational system.

Educational software

Characteristics of educational software

For a program to be considered as educational software, it must comply with the following characteristics:

  • Pursue a didactic goal
  • Access using a digital device (computer, smartphone, etc.)
  • Be interactive
  • Have the function of individualizing the work
  • Its use must be very simple

What educational software categories are there?

Not all programs pursue the same stimulus and interaction between educators and students, so you can distinguish between different types or categories of software, depending on the objectives they pursue.

Problem resolution

This category refers to the programs specially designed to foster problem-solving ability. For this, the student usually must follow a series of sequences or perform a certain kind of exercises with the ultimate goal of solving an enigma.

To reach the end of this process, the user must prepare hypotheses, conjectures or assumptions that must be checked in order to solve the enigma or conflict raised.

Exercise and practice

In the educational programs of exercise and practices, the student or user is presented with a series of exercises or tasks in which feedback is provided, once the problem is solved, regarding how the execution has been carried out by the person.

Through these exercises, which can be in the form of tests or questionnaires, the student can put into practice the knowledge previously acquired.


These softwares offer the possibility of recreate some environments or situations in which the student can interact and which are not possible to recreate in the educational context.


In the tutorial type programs, the main objective is the transmission of knowledge between the software, which acts as an educator, and the student. Through a series of guidelines similar to those of a teacher who is in a class, the program provides a series of explanations, practical exercises and feedback of the student's performance.


In the software and programs of type instructional games, the main objective is increase student motivation through the implementation of rewards tests. With them, it is easier to maintain attention and increase interest in the subject.

software for education

Examples of educational software

Nowadays there is a great variety of free educational software on the net. Some of the examples of these pedagogical tools are:

  • Khan Academy
  • Geogebra
  • Sebran
  • Gcompris
  • Childsplay
  • Doodle Pad
  • Animated notebooks
  • Learn with Erika
  • Kidsinspiration
  • Digital Tales
  • Jclic



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